Professor Scott Robertson appeared on ThinkTech Hawaii on March 8th. He talked with host Jay Fidel about human-computer interaction, computer science, and social media and civic engagement.
On Feb 6-7, 2017, HI-Vision (Hawaiʻi Workshop on Establishing Trans-Pacific Visualization Research & Education Collaboration Networks) was held at the Laboratory for Advanced Visualization and Applications at the University of Hawaii at Manoa. This workshop was co-organized by Jason Leigh of the University of Hawaii, Fang Pang Lin of the National Center for High Performance Computing, NARL, Shinji Shimojo of Osaka University, and Bill Chang – formerly of National Science Foundation.
28 Researchers from Hawaii, Taiwan and Japan were invited to brainstorm on new applications of visualizations using large scale display walls in the areas of Renewable Energy, Coral Ecology, Water Resource Management, Disaster Response, and the Creative Arts and Culture- all issues that are of major importance to island nations in the Pacific Rim such as Hawaii, Taiwan and Japan.
The UH Manoa Student Chapter of the Association for Computing Machinery (ACM) is sponsoring February’s WetWare Wednesday! This is a group that is all about problem solving with any kind of tech under the sun. Come early to hear Teresa Nededog and her experience as a software developer.
ACM will also be demonstrating awesome projects (Arduino, Vive, 3D Printing)!
When: Wednesday, February 22, 2017, 5pm
Where: UH Manoa iLab Building 37
Free Appetizers and refreshments
Parking available on campus
WetWare Wednesday is a networking event targeting local software developers and system engineers, students and faculty.
Professor Susanne Still’s research on the energy costs of biological computation was mentioned in “How Life (and Death) Spring from Disorder,” in Quanta Magazine. Professor Still’s comments stem from her invited participation at a conference on Statistical Physics, Information Processing and Biology at the Santa Fe Institute.
January 2, 2017
Opening 2017 with a bang, Director of the X-Men series of movies, Bryan Singer, visited the Laboratory for Advanced Visualization and Applications (LAVA) at the invitation of the Academy for Creative Media System founding director, Chris Lee.
During the visit, Mr. Singer had the opportunity to see LAVA’s Innovator-class CyberCANOE- a tiled ultra-high resolution 3D visualization wall. Mr. Singer commented that “this is some of the best 3D I’ve seen, and I’ve seen a lot!” To which director of LAVA- Jason Leigh, commented, as he pointed at the recently completed Destiny-class CyberCANOE, “No it’s not. This is the best 3D you’ve ever seen.”
Mr. Singer spent several hours at LAVA providing feedback on student work as he was intensely interested in Virtual Reality. He was also keenly interested in Black Holes, and spent considerable time observing LAVA’s immersive Black Hole simulation- developed by MS student Noel Kawano’s and ACM undergraduate student Andrew Guagliardo.
Nov 27, 2016
The Destiny-class Cyber-enabled Collaboration Analysis Navigation and Observation Environment (CyberCANOE) is the highest resolution hybrid reality system in the world thanks to the Laboratory for Advanced Visualization and Applications, and the Academy for Creative Media System– which co-funded it with the National Science Foundation (awards 1530873 and 1456638).
“Destiny” provides a cylindrical viewing environment similar to the CAVE2 at the University of Illinois at Chicago, which previously held the record in 2012. “However Destiny provides 3.5X the resolution of the CAVE2 with 256 million pixels of resolution in 2D and 128 million pixels in stereoscopic 3D.” says Jason Leigh- creator of Destiny who was also the inventor of the CAVE2 system while he was in Chicago.
A Hybrid Reality environment is a combination of a virtual reality environment and an ultra high resolution display room intended for group collaboration. Destiny is driven by 8 computers each with GeForce 1080 graphics cards connected to 32 OLED 4K stereoscopic displays. An optical tracking system and a surround sound system provides 6-degree of freedom motion tracking and spatialized sound.
“It’s a perfect example of the great things that can be accomplished in Hawai’i when students from different disciplines collaborate and have enough resources to do so.”- says Chris Lee, director of the Academy for Creative Media System.
Destiny took a year to build and was designed and constructed by 10 University of Hawai’i undergraduate and graduate students in Computer Science, Electrical Engineering and Creative Media. To prototype Destiny, the students used Microsoft HoloLens to virtually position the system within the space it would ultimately be placed in order to evaluate proper fit before construction began. During construction the HoloLens was used to train some of the students in constructing the physical structures that held the 32 displays together.
Destiny will be used by faculty, researchers and students to visualize data that is too large and complex to be viewed on traditional computer screens while providing a resolution that matches human visual acuity. It will also be used by Academy of Creative Media students to experiment with as a new form of digital media.
October 5, 2016
Known for directing films such as Grease, The Blue Lagoon, Flight of the Navigator, and Honey I Blew Up the Kids, Randal Kleiser visits the Laboratory for Advanced Visualization and Applications to deliver an Academy for Creative Media Master Series lecture on 360 film production. The lecture was delivered as part of Professor Jason Leigh’s Virtual Reality and Augmented Reality class.
Kleiser spoke of his experiences in directing the 360 short film: Defrost, based on a script he had written before producing Grease in 1987. In addition the students treated him to demonstrations of their latest VR and AR creations.
Defrost is a sci-fi screen play about cryogenic life extension where a woman gets woken up from decades of sub-zero temperature suspension, to find herself confronted with a much older family, and a nagging suspicion that some things just don’t feel right.
In the film, the viewer plays as the protagonist and experiences it using a virtual reality headset such as the HTC Vive or Oculus.
The 17th Annual Advanced Maui Optical and Space Surveillance Technologies Conference was held on Sept. 20-23, 2016 at the Wailea Marriott Resort and Spa with a record-breaking attendance of over 680 participants.
Representing the Laboratory for Advanced Visualization & Applications, two undergraduate students Ryan Theriot, who is studying Computer Science, and Andrew Guagliardo who is studying Animation with the Academy for Creative Media exhibited a program developed by Theriot called SatWatch at the conference.
SatWatch is a virtual reality exploration of satellite orbits around Earth. By pulling publicly available TLE (Two-Line element) data from the Celestrak website, SatWatch is able to create a predictive model of orbits for a wide variety of satellites. The TLE dataset is converted using the OrbitTools library. The entire program is built in the Unity game engine, a popular tool for developing interactive applications. For hardware, SatWatch utilizes the HTC Vive, which allows a user to interact with the virtual, 3d environment using motion tracking. This combination creates a natural way for users to explore the data in an immersive experience. SatWatch is an example of a complex dataset represented in an intuitive way, allowing users to easily understand satellite orbits in an interactive visualization environment.
ICS Professor Scott Robertson has been highlighted in an article about unconventional careers for behavioral scientists. The article — Here, There, Everywhere — appears in the September issue of the APS Observer. The Association for Psychological Science (APS) is a professional organization founded “to promote, protect, and advance the interests of scientifically oriented psychology in research, application, teaching, and the improvement of human welfare.” Professor Robertson is a Fellow of the Society.