The talk introduces the terms ‘serious games’ and ‘gamification’, which derive from the troublesome concept ‘game’. It focuses on the gamification of the 2nd year Computer Game Design course, which was developed and coordinated from 2012 to 2015 at the Department of Computer Science, University of Cape Town. The design and research methods, results and findings are discussed. This discussion highlights opportunities and challenges for the gamification of Computer Science courses; in particular the contradiction between the cultures of academia and games, which has transformative potential.
Bio: Hendranus Vermeulen is a postdoctoral research fellow at the Department of Computer Science, University of Cape Town. He is investigating serious games and gamification with particular emphasis on evaluating and enhancing learning activities in games design and artificial intelligence. He develops educational theory, methodology and tools through practice in digital media, virtual reality, games and simulations. His PhD thesis developed a methodology for the design and evaluation of learning in virtual worlds.
Wednesday, January 13, 2016
POST 302 10:30am-11:30am